# test_cloth_attach ## 1 Basic Functionality - Demonstrate the behavior of cloth in a virtual environment ## 2 Implementation Process ### 2.1 Initialize the Environment ```python env = RFUniverseBaseEnv() env.DebugObjectPose() env.EnabledGroundObiCollider(True) ``` - `DebugObjectPose` enables the function to display the base coordinates of objects. - `EnabledGroundObiCollider` activates the Obi collider plugin in Unity. ### 2.2 Import Cloth Object ```python mesh = env.LoadCloth( path=os.path.abspath("../Mesh/Tshirt.obj") ) mesh.SetTransform(position=[0, 1, 0]) env.step(200) mesh.GetParticles() env.step() ``` - By meshing the cloth, a cloth mesh composed of cloth particles is constructed to handle collisions between cloth and general objects. ### 2.3 Simulate Grabbing and Moving the Cloth ```python position1 = mesh.data['particles'][500] position2 = mesh.data['particles'][200] point1 = env.InstanceObject("Empty") point1.SetTransform(position=position1) mesh.AddAttach(point1.id) point2 = env.InstanceObject("Empty") point2.SetTransform(position=position2) mesh.AddAttach(point2.id) env.step() point1.DoMove([-0.25, 1, 0], 2, speed_based=False) point2.DoMove([0.25, 1, 0], 2, speed_based=False) point2.WaitDo() while True: point1.DoMove([-0.25, 1, -0.5], 1) point2.DoMove([0.25, 1, -0.5], 1) point2.WaitDo() point1.DoMove([-0.25, 1, 0.5], 1) point2.DoMove([0.25, 1, 0.5], 1) point2.WaitDo() env.Pend() ```